Guildlings Logo.png

I was the Lead Artist on Guildlings, a game about friendship, emotions, magical phones, and saving the world. I was responsible for all the 3D modeling in the game: environments, characters, creatures, rigging, animating, cinematics, and technical art (including shaders and particle effects).

I also worked alongside our concept artists to define the game’s distinctive flat-shaded art style. Guildlings was initially a mobile-only title (though we ended up releasing on larger screens including iPad, Macs, and AppleTV), so we worked to create 3D art that balanced readability on a small screen with a sense of space, scale, and personality.

All following screenshots are 3D rendered in the Unity game engine.

 
 

Environments

I modeled all the 3D spaces in the game and contributed to the level design. I also created some concepts and palettes to supplement the work provided by our dedicated concept artists.

 
 
 

Characters + Creatures

I modeled, rigged, and animated the characters and creatures in the game. I also designed and managed the workflow for importing and retargeting from Maya to Unity.

 
 

Visual Effects

One of the more challenging creative tasks of working on Guildlings was designing and implementing custom shaders and particle effects to match the illustrative flat-shaded 3D of the game. I was responsible for all modeling, animation, effects, and shaders in the video below.