I'm the 3D artist on Guildlings, a mobile RPG about magic, cell phones, friendship, emotional awareness, and saving the world. My responsibilities include:

Character Art: Modeling, rigging, and animating a large cast of characters.

Environment Art: Modeling low-poly flat-shaded environments.

Technical Art: Creating shaders and particle effects in Unity.

Concept Art: Creating concepts and palettes to supplement the work provided by our two dedicated concept artists.